Cursed by Hindsight - User Interface art
Cursed by Hindsight is an roguelike game made in 9 days for Godot Wild Jam #54.
The theme Jam was : “Curses” and we used “Faustian Bargin” wildcard.I was responsible for the User interface art.
UI assets were made in Illustrator combining flat icons with organic shapes and finished in
Photoshop with texturing. We also add some VFX animation smoke in engine.Cursed by Hindsight is isometric roguelike game where you play as a Devil and you have to escape from Paradise in a short series of mini-games. The game was made with Godot engine.
The game won overall 12th place out of 80 entries, ranked 4th for visuals.
Our team was large with 12 people, but only 2 were in the art department (I was one of them).
The biggest challenge was to execute the right ideas on time. As a result, we ended up creating a series
of minigames that could have been better with improved organization and time management.
I worked closely with the other artist, exchanging ideas and feedback. I enjoyed the process, and it showed with a high ranking in the visuals score.Try the game HERE
Main Menu (background art not made by me)
Settings
Remap controls
Credits and VFX background
In-game HUD
HUD and dialog box
Button design in 3 states
(Idle, Hover and Pressed)
Boons
Dialog box
Cursor + controls
Health / Hearts bar