Iām currently working for Cryptic Studios as a UX/UI artist.
This is a small section of my work for Star Trek Online.
I design and deliver UX/UI assets, producing large-scale in-game icon systems and banner art to support ongoing live content releases. Create scalable, multi-platform UI assets optimized for PC and console, while expanding and refining a 15+ year legacy UI library.
Contributing to monetization efforts by designing C-Store marketing previews and promotional iconography. Developing wireframes and high-fidelity mockups in close collaboration with game designers and engineers to ensure smooth implementation.
Additionally I onboarded and mentored a new UI designer, establishing workflows, quality standards, and best practices to strengthen team output and consistency.

